NutshellEngine 0.1.16
NutshellEngine » Devlog
NutshellEngine 0.1.16 adds quality-of-life improvements in the editor.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- Improved glTF loader by loading textures stored in glTF buffers in the provided Asset Loader Module.
Bug fixes
- Improved directional lights shadows in the provided Graphics Module.
- Improved how rigidbodies interact when they touch overlapped rigidbodies in the provided Physics Module.
Editor
The Editor is the software used to make games with.
Features
- Improved glTF loader by loading textures stored in glTF buffers.
- When a new Entity is created, it is now automatically selected.
- When a game is exported on Windows, it is now possible to add an icon to the executable file by having a icon.ico file in the root of the assets folder.
- Added a key to go to an Entity (Numpad "." by default).
- File dialogs without an already specified path now open directly in the assets folder if it exists.
- Clicking with the middle mouse button on a file dialog with a file coming from the assets folder in it will now open the folder containing this file in the resource panel.
Bug fixes
- Fixed an issue where clicking on the left click after clicking on the right click caused a wrong behavior.
Files
NutshellEngine-0.1.16-Windows-x64.zip 37 MB
2 days ago
NutshellEngine-0.1.16-Linux-x64.tar.gz 24 MB
2 days ago
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NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
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