NutshellEngine 0.1.13
NutshellEngine » Devlog
NutshellEngine 0.1.13 brings Triplanar Mapping and other improvements.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- Added Triplanar Mapping, UV scaling and UV offsetting in Materials.

Left: Triplanar Mapping, Right: (Scaled) mesh's UVs
- Added a maximum distance parameter to lights.
- Added the exception type and the stack trace when the application crashes.

Left: The Script causing the exception, Right: The log showing the exception and the corresponding file and line
- Added a new IDPool utils class.
Bug fixes
- Fixed an issue on Linux and FreeBSD where resizing the window caused the application to crash in the provided Graphics Module.
Editor
The Editor is the software used to make games with.
Features
- Added the support for Triplanar Mapping, UV scaling and UV offsetting.
- Added the support for the maximum light distance parameter.
- Changed the way scaling an Entity with the guizmo is done.
- Added a simple tonemapping to the renderer to avoid bright values.
Bug fixes
- Fixed an issue where losing the focus of the editor's window while rotating the renderer camera didn't make the cursor reappear when getting the focus again.
- Fixed an issue where rebinding the reset camera key was not applied until the editor was closed and opened again.
Files
NutshellEngine-0.1.13-Windows-x64.zip 37 MB
2 days ago
NutshellEngine-0.1.13-Linux-x64.tar.gz 24 MB
2 days ago
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NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
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