NutshellEngine 0.1.11
NutshellEngine » Devlog
NutshellEngine 0.1.11 brings new features related to animation.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- Added a new setAnimationCurrentTime function.
Editor
The Editor is the software used to make games with.
Features
- The modules directory, in the build directory, is now cleared before the application is built.
- Added a script list next to the asset list, allowing to create, duplicate, open and delete scripts.
- Added an editor parameter to maintain the size of the guizmo, independently from the distance with the camera.


First: do not maintain the size of the guizmo
Second: maintain the size of the guizmo
- Added an icon to signal when a project should be updated to the current engine version. When the project is updated, its engine version is also updated.
Bug fixes
- Fixed an issue where changing the entity persistence did not trigger a scene save title change.
- Fixed an issue where the copied asset path was wrong if no asset was selected.
- Fixed an issue where the material path was not correctly set when opening an ntmd Model file.
- Fixed an issue where opening multiple ntmd Model files in a row did not reset the primitives list in the widget.
Files
NutshellEngine-0.1.11-Windows-x64.zip 35 MB
35 days ago
NutshellEngine-0.1.11-Linux-x64.tar.gz 21 MB
35 days ago
Get NutshellEngine
NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
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