NutshellEngine 0.1.12
NutshellEngine » Devlog
NutshellEngine 0.1.12 brings Entity Groups and quality of life improvements.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- Added Entity Groups. An Entity can belong to 0 or multiple Entity Groups. Multiple new functions have been added:
- Deactivated FXAA by default in the provided Graphics Module.
Bug fixes
- Fixed a crash with particles when the window is minimized.
Editor
The Editor is the software used to make games with.
Features
- Add support for Entity Groups.
- When creating an OBB from a Mesh in the Collidable widget, if the orthonormal basis appears in the wrong order, it will be re-ordered to prevent useless rotations.
- Perspective and orthographic camera speeds are now split in the editor parameters.
- Perspective and orthographic camera positions are now the same, when going from perspective to orthographic using the numeric pad, the view is now centered when the perspective camera was.
Bug fixes
- Fixed an issue when renaming a script where the script name could be duplicated.
- Fixed a crash happening when trying to calculate the collider from a mesh, when one of the selected entities had no collidable component.
- When creating an OBB and a Sphere from a mesh in the Collidable widget, the center is now determined by the Mesh's AABB's center.
- Limited actions available on the "../" directory when using shortcuts (removed rename, deletion and duplication).
Files
NutshellEngine-0.1.12-Windows-x64.zip 35 MB
20 days ago
NutshellEngine-0.1.12-Linux-x64.tar.gz 21 MB
20 days ago
Get NutshellEngine
NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
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