NutshellEngine 0.2.1
NutshellEngine » Devlog
NutshellEngine 0.2.1 is a minor update that fixes some runtime issues and has a quality-of-life improvement in the editor.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- Reversed Depth is now used in the provided Graphics Module to reduce Z-Fighting on further objects.
- Updated gamepad mappings in the provided Window Module to support a larger number of controllers, including the Steam Deck controller.
Bug fixes
- Fixed an issue where shadowmaps could not correspond to the light casting shadows in the provided Graphics Module.
- Fixed an issue where entities could get the wrong material if they had none in the provided Graphics Module.
- Fixed an issue where a gamepad, which had no mappings, had its triggers set to 0.5 by default instead of 0, in the provided Window Module.
- Fixed an issue where sounds could be re-loaded when they were already loaded in the provided Audio Module.
Editor
The Editor is the software used to make games with.
Features
- Entities are now selected according to the order in the Entity List. It means that when copying or renaming entities, they will now follow the Entity List order to avoid out-of-order copy and rename.
Files
NutshellEngine-0.2.1-Windows-x64.zip 38 MB
12 days ago
NutshellEngine-0.2.1-Linux-x64.tar.gz 24 MB
12 days ago
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NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
More posts
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