NutshellEngine 0.1.2
NutshellEngine » Devlog
NutshellEngine 0.1.2 is a small patch, but it brings a really important breaking change: delta time (dt in update functions) is now in seconds instead of milliseconds.
There are multiple reasons for this change:
- All other times and durations (like animation duration and timestamp or particles duration) in NutshellEngine are in seconds, as it is way easier to use.
- Defining a speed in scripts (like the camera speed) needed either the delta time or the speed to be divided by 1000.0, the values were too low to be understandable.
This change simplifies the usage of delta time by a lot and all modules and example projects are already updated with this change and all changes around it.
Runtime
The Runtime is the part of the engine that runs the games made with the editor.
Features
- /!\ Breaking Change! The delta time is now in seconds instead of milliseconds. The delta time passed in update functions is now a float and not a double.
- The profiler now profiles the initialization, update and destroy of all systems, if the profiling is enabled.
Bug fixes
- Fixed a crash with the profiler when no time has been registered.
Editor
The Editor is the software used to make games with.
Features
- New created scripts have the updated delta time type (double to float).
Files
NutshellEngine-0.1.2-Windows-x64.zip 35 MB
68 days ago
NutshellEngine-0.1.2-Linux-x64.tar.gz 21 MB
68 days ago
Get NutshellEngine
NutshellEngine
NutshellEngine is a modular game engine designed to enable game and engine developers to work together efficiently.
Status | In development |
Category | Tool |
Author | Team Nutshell |
Tags | Game engine |
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