NutshellEngine 0.2.6


NutshellEngine 0.2.6 improves audio functions and the editor's renderer.

Runtime

The Runtime is the part of the engine that runs the games made with the editor.

Features

  • /!\ Breaking Change! The default image sampler in the provided Graphics Module now uses a Nearest filter.
  • The provided Graphics Module now selects a discrete GPU by default to avoid situations where an integrated GPU lacking some Vulkan extensions was selected, causing applications to not launch.

Bug fixes

  • /!\ Breaking Change! Fixed an issue where textures loaded from .ntml material files didn't have their correct color spaces.

Editor

The Editor is the software used to make games with.

Features

  • Lights now make shadows.

    A directional light, a point light and a spot light
  • Colors and some material parameters can now be edited live.

    Material live editing
  • Frustum culling is now used to improve the renderer's performance.
  • Drag-and-dropping materials and models on a selected Entity on the renderer applies the change to all selected Entities.
  • Middle-clicking a file on a file selector now selects that file in the asset list.

Bug fixes

  • Metallic, roughness and occlusion textures are now correctly bound.
  • Sphere colliders are now correctly scaled.
  • Fixed an issue where the editor could open twice when clicking on a recent project with both the left and the right mouse buttons.
  • Minimum anisotropy is now 1.

Files

NutshellEngine-0.2.6-Windows-x64.zip 38 MB
22 hours ago
NutshellEngine-0.2.6-Linux-x64.tar.gz 25 MB
22 hours ago

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